![]() It used to be that you could create a render and it would go into the space formerly occupied by Properties, for example. Temporary windows will no longer steal any other window. There are a couple known “todos” but a quick summary of the changes. But it is hard to know which Blender window is for which scene and needs manually activate all windows. I would image most usual case is 2 monitors, so there is slightly less switching than in my example. I have pointed out my main Blender windows that I would like to switch and open automatically all secondary windows to other monitors in that Blender session. I have one Blender sub window for each screen which is total of 6 windows for those 2 Blender sessions. For single monitor setups there is no issue as there is only one Blender window per session.Īttached image is an example showing 2 Blenders open and to see how many different windows there are in my current 3 monitor setup. ![]() This problem must be for everyone who are working in large scenes or otherwise need 2 or more Blenders open with multiple monitors. Now I have to open all windows in the preferred Blender session rather than just one ALT-TAB switch between Blenders to have all windows related to that session opened. ![]() I use 2 or 3 monitors in same way as my previous post and I would like in Windows to be able to easily switch between 2 separate Blender sessions. I still have the same usability issue in 2.92. ![]()
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